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fix(chat): an edit after a broken edit call no longer fails, found with Opus 5.5
- Claude Opus 5.5 sent an edit with invalid JSON, then the same edit
again. The first call's streamed preview was never undone: its input
has no operations, and the undo sat behind that check. The second edit
then started from the preview, failed on a duplicate id, and the model
had to try a third time. The undo now runs first, and an edit that
starts in the same render uses the undone diagram.
- The SDK passes an invalid tool call's error as a string, which was
wrapped as a provider error. streamErrorText keeps it as the text the
model reads.
- Bedrock's "on-demand throughput isn't supported" gets the model id hint.
- The thinking header uses the page language ("Thought for 1 second" in
English), from the dictionary entries that were already there.
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@@ -38,7 +38,7 @@ import {
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setTraceOutput,
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wrapWithObserve,
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} from "@/lib/langfuse"
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import { classifyLLMError, isToolCallError } from "@/lib/llm-errors"
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import { classifyLLMError, streamErrorText } from "@/lib/llm-errors"
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import {
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resolveMaxOutputTokens,
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withOutputTokenLimitFallback,
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@@ -724,12 +724,7 @@ Call this tool to get shape names and usage syntax for a specific library.`,
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const response = result.toUIMessageStreamResponse({
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sendReasoning: true,
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// The same text goes back to the model when its tool call was
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// invalid, so it can fix it: keep that one as it is
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onError: (error) =>
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isToolCallError(error)
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? (error as Error).message
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: JSON.stringify(classifyLLMError(error)),
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onError: streamErrorText,
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messageMetadata: ({ part }) => {
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if (part.type === "finish") {
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const usage = (part as any).totalUsage
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