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OrbbecSDK_ROS2/.doctrees/source/5_advanced_guide/predefined_presets.doctree
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2025-09-15 06:27:21 +00:00
€•ÝŒdocutils.nodes”Œdocument”“”)�”}”(Œ rawsource”Œ”Œchildren”]”hŒsection”“”)�”}”(hhh]”(hŒtitle”“”)�”}”(hŒPredefined presets”h]”hŒText”“”ŒPredefined presets”…”�”}”(Œparent”hŒ _document”hŒsource”NŒline”NubaŒ
attributes”}”(Œids”]”Œclasses”]”Œnames”]”Œdupnames”]”Œbackrefs”]”uŒtagname”hhKhh hŒb/home/runner/work/OrbbecSDK_ROS2/OrbbecSDK_ROS2/docs/source/5_advanced_guide/predefined_presets.md”ubhŒraw”“”)�”}”(hXl<table border="1" class="docutils">
<thead>
<tr>
<th>Preset</th>
<th>Features</th>
<th>Recommended use cases</th>
</tr>
</thead>
<tbody>
<tr>
<td>Default</td>
<td>- Best visual perception``- Overall good performance in accuracy, fill rate, tiny objects, etc.</td>
<td>- Generic <code>&lt;br&gt;</code>- Robotics</td>
</tr>
<tr>
<td>Hand</td>
<td>- Clear hand and finger edges</td>
<td>- Gesture recognition</td>
</tr>
<tr>
<td>High Accuracy</td>
<td>- Depth of high confidence <code>&lt;br&gt;</code>- Barely noise depth values <code>&lt;br&gt;</code>- Lower fill rate</td>
<td>- Collision avoidance <code>&lt;br&gt;</code>- Object scanning</td>
</tr>
<tr>
<td>High Density</td>
<td>- Higher fill rate <code>&lt;br&gt;</code>- More tiny objects <code>&lt;br&gt;</code>- May suffer from noise depth values</td>
<td>- Object recognition <code>&lt;br&gt;</code>- Pick &amp; place <code>&lt;br&gt;</code>- Foreground &amp; background animation</td>
</tr>
<tr>
<td>Medium Density</td>
<td>- Balanced performance in fill rate and accuracy <code>&lt;br&gt;</code>- In comparison to Default: lower fill rate, better edge quality</td>
<td>- Generic and alternative to Default</td>
</tr>
<tr>
<td>Custom</td>
<td>- User defined Preset <code>&lt;br&gt;</code>- Derived from Presets above, with customized modifications, e.g. a new configuration for the post-processing pipeline, modified mean intensity set point of depth AE function, etc.</td>
<td>- Better depth performance achieved using customized configurations in comparison to using predefined presets <code>&lt;br&gt;</code>- For well-established custom configurations</td>
</tr>
</tbody>
</table>”h]”hXl<table border="1" class="docutils">
<thead>
<tr>
<th>Preset</th>
<th>Features</th>
<th>Recommended use cases</th>
</tr>
</thead>
<tbody>
<tr>
<td>Default</td>
<td>- Best visual perception``- Overall good performance in accuracy, fill rate, tiny objects, etc.</td>
<td>- Generic <code>&lt;br&gt;</code>- Robotics</td>
</tr>
<tr>
<td>Hand</td>
<td>- Clear hand and finger edges</td>
<td>- Gesture recognition</td>
</tr>
<tr>
<td>High Accuracy</td>
<td>- Depth of high confidence <code>&lt;br&gt;</code>- Barely noise depth values <code>&lt;br&gt;</code>- Lower fill rate</td>
<td>- Collision avoidance <code>&lt;br&gt;</code>- Object scanning</td>
</tr>
<tr>
<td>High Density</td>
<td>- Higher fill rate <code>&lt;br&gt;</code>- More tiny objects <code>&lt;br&gt;</code>- May suffer from noise depth values</td>
<td>- Object recognition <code>&lt;br&gt;</code>- Pick &amp; place <code>&lt;br&gt;</code>- Foreground &amp; background animation</td>
</tr>
<tr>
<td>Medium Density</td>
<td>- Balanced performance in fill rate and accuracy <code>&lt;br&gt;</code>- In comparison to Default: lower fill rate, better edge quality</td>
<td>- Generic and alternative to Default</td>
</tr>
<tr>
<td>Custom</td>
<td>- User defined Preset <code>&lt;br&gt;</code>- Derived from Presets above, with customized modifications, e.g. a new configuration for the post-processing pipeline, modified mean intensity set point of depth AE function, etc.</td>
<td>- Better depth performance achieved using customized configurations in comparison to using predefined presets <code>&lt;br&gt;</code>- For well-established custom configurations</td>
</tr>
</tbody>
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